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5+0 • Rated •
ANTICHESS
Blue_Sonik (1814?)
+61
TeoBossnr_1 (1648?)
−53
Variant ending • White is victorious
Academie22 Arena
Spectators
FEN
PGN
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[Event "Academie22 Arena"] [Site "http://chess-academy.net/D9kBTCzu"] [Date "2025.09.04"] [Round "-"] [White "Blue_Sonik"] [Black "TeoBossnr_1"] [Result "1-0"] [UTCDate "2025.09.04"] [UTCTime "15:35:06"] [WhiteElo "1814"] [BlackElo "1648"] [WhiteRatingDiff "+61"] [BlackRatingDiff "-53"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "chess-academy.net"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. Best move was e3. } (1. e3) 1... f5?? { (Mate in 15 → -3.27) Lost forced checkmate sequence. Best move was b5. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Bxd2 Nxf2 6. Bxf7 Nxd1 7. Kxd1 Rg8 8. Bxg8) 2. exf5 g5?? { (-3.14 → Mate in 17) Checkmate is now unavoidable. Best move was b5. } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qh4 7. exd7 Qxf2 8. Kxf2 Kxd7 9. Ne2) 3. fxg6 hxg6 4. Qh5? { (Mate in 16 → 9.40) Lost forced checkmate sequence. Best move was Ba6. } (4. Ba6 bxa6 5. Na3 Rxh2 6. Rxh2 Kf7 7. Rh6 Bxh6 8. Qf3 Bxd2 9. Qxf7 Bxc1 10. Qxg6 Bxb2) 4... Rxh5? { (9.40 → Mate in 14) Checkmate is now unavoidable. Best move was gxh5. } (4... gxh5) 5. g4?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. Best move was Bc4. } (5. Bc4 Rxh2 6. Bxg8 Rxg2 7. Rh6 Bxh6 8. d3 Rxg1 9. Bxh6 Rxe1 10. Nd2 Rxa1 11. a4 Rxa4) 5... Rxh2 6. Rxh2 Bh6?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Best move was b5. } (6... b5 7. Bxb5 d6 8. Bxe8 Bxg4 9. Bxg6 Qe8 10. Bxe8 Nc6 11. Bxc6 Nf6 12. Bxa8 Be2 13. Kxe2) 7. Rxh6 Nxh6 8. Ba6?? { (Mate in 11 → 0.23) Lost forced checkmate sequence. Best move was Bc4. } (8. Bc4 Nxg4 9. Kd1 Nxf2 10. d4 Nxd1 11. Bh6 Nxb2 12. Be6 dxe6 13. Na3 Qxd4 14. Be3 Qxe3) 8... bxa6?? { (0.23 → Mate in 10) Checkmate is now unavoidable. Best move was Nxg4. } (8... Nxg4) 9. b3 Nxg4 10. a4?? { (Mate in 10 → 1.12) Lost forced checkmate sequence. Best move was Kd1. } (10. Kd1 Nxf2 11. d4 Nxd1 12. Be3 Nxe3 13. Nc3 Nxc2 14. Rc1 Nxd4 15. a3 Nxb3 16. Nb1 Nxc1) 10... Nxf2 11. Kxf2 a5?? { (1.37 → 9.15) Blunder. Best move was d5. } (11... d5) 12. b4 axb4 13. Ra3?? { (7.61 → 2.42) Blunder. Best move was Ba3. } (13. Ba3) 13... bxa3 14. Bxa3 c5?? { (2.30 → Mate in 13) Checkmate is now unavoidable. Best move was Bb7. } (14... Bb7) 15. Bxc5 d6? { (9.93 → Mate in 6) Checkmate is now unavoidable. Best move was a5. } (15... a5 16. Bxe7) 16. Bxd6 exd6 17. Nc3?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Best move was Nh3. } (17. Nh3 Bxh3 18. a5 Qxa5 19. Kg3 Qxd2 20. Kxh3 Qxc2 21. Nc3 Qxc3 22. Kg3 Qxg3#) 17... d5?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. Best move was Bh3. } (17... Bh3 18. Nxh3 Qg5 19. Nxg5 Kf7 20. Nxf7 Nd7 21. Nxd6 Rc8 22. Nxc8 Nf6 23. Nxa7 Ne4 24. Nxe4) 18. Nxd5 Qxd5 19. d4 Qxd4 20. a5 Qxf2 21. a6 Qxg1 22. c4 Bxa6 23. c5 Qxc5# { Game ends by variant rule. } 1-0
0
0
0
1
0
1
0
1
0
1
0
1
0
0
0
0
0
1
0
0
Blue_Sonik
6
1
1
1
0
1
0
1
0
1
0
1
0
1
1
1
1
1
0
1
1
TeoBossnr_1
16
Computer analysis
Move times
Crosstable
FEN & PGN