Accessibility: Enable blind mode
Free online Chess server. Play Chess now in a clean interface. No registration, no ads, no plugin required. Play Chess with the computer, friends or random opponents.
Play
Create a game
Tournament
Simultaneous exhibitions
Learn
Chess basics
Puzzles
Practice
Coordinates
Study
Coaches
Watch
Lichess TV
Current games
Streamers
Broadcasts (beta)
Video library
Community
Players
Teams
Forum
Questions & Answers
Tools
Analysis board
Opening explorer
Board editor
Import game
Advanced search
Sign in
Reconnecting
lichess
dev
5+0 • Rated •
ANTICHESS
andreisistefan (1039?)
+59
ALEX_DUTA (1276?)
−69
Variant ending • White is victorious
lion26 Arena
Spectators
FEN
PGN
Download annotated
Download raw
Embed in your website
[Event "lion26 Arena"] [Site "http://chess-academy.net/iVKvRDGh"] [Date "2022.09.19"] [Round "-"] [White "andreisistefan"] [Black "ALEX_DUTA"] [Result "1-0"] [UTCDate "2022.09.19"] [UTCTime "15:37:28"] [WhiteElo "1039"] [BlackElo "1276"] [WhiteRatingDiff "+59"] [BlackRatingDiff "-69"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "chess-academy.net"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. Best move was e3. } (1. e3 b5) 1... d5?? { (Mate in 15 → Mate in 18) Lost forced checkmate sequence. Best move was e5. } (1... e5 2. dxe5 Qg5 3. Bxg5 Ba3 4. Nxa3 Kd8 5. Bxd8 Nc6 6. Bxc7 Nxe5 7. Bxe5 d6 8. Bxd6) 2. e3?? { (Mate in 18 → Mate in 16) Lost forced checkmate sequence. Best move was e4. } (2. e4 dxe4 3. Ba6 Nxa6 4. Bh6 gxh6 5. d5 Qxd5 6. Qxd5 Kd7 7. Qxd7 Bxd7 8. g4 Bxg4) 2... Bh3 3. gxh3 Na6?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Best move was b5. } (3... b5 4. Bxb5 Qc8 5. Bxe8 Qxh3 6. Bxf7 Qxe3 7. Bxd5 Qxf2 8. Bxa8 Qxe1 9. Qxe1 e5 10. Qxe5) 4. Bxa6 bxa6 5. e4 dxe4 6. Qd3?? { (Mate in 14 → -2.32) Lost forced checkmate sequence. Best move was Qh5. } (6. Qh5 Qxd4 7. Qxh7 Rxh7 8. h4 Rxh4 9. Nh3 Rxh3 10. f3 Rxf3 11. b3 Qxa1 12. h4 Qxb1) 6... exd3? { (-2.32 → -0.75) Mistake. Best move was Qxd4. } (6... Qxd4 7. Qxe4 Qxb2 8. Qxa8 Qxc2 9. Qxe8 Qxa2 10. Qxf8 Qxf2 11. Rxa6 Qxe1 12. Qxg7 Qxc1 13. Qxf7) 7. cxd3 Qxd4 8. Be3 Qxd3? { (-1.64 → -0.61) Mistake. Best move was Qxe3. } (8... Qxe3) 9. Bxa7 Qxb1 10. Rxb1 Rxa7 11. Rc1?? { (-0.36 → Mate in 10) Checkmate is now unavoidable. Best move was b4. } (11. b4) 11... Ra8?? { (Mate in 10 → -0.99) Lost forced checkmate sequence. Best move was c5. } (11... c5 12. Rxc5 f5 13. Rxf5 Kd7 14. Rxf8 Nh6 15. Rxh8 Nf7 16. Rxh7 Ke6 17. Rxg7 Kd5 18. Rxf7) 12. Rxc7 Rc8?! { (-0.52 → 0.11) Inaccuracy. Best move was Kd7. } (12... Kd7) 13. Rxc8?? { (0.11 → Mate in 8) Checkmate is now unavoidable. Best move was Rxe7. } (13. Rxe7 Nxe7 14. Ne2 Rc3 15. bxc3 h5 16. Nc1 f5 17. Ke2 f4 18. f3 h4 19. a3 g5) 13... Kd8 14. Rxd8 f6?? { (Mate in 7 → 1.97) Lost forced checkmate sequence. Best move was h5. } (14... h5 15. Rxf8 Rh6 16. Rxf7 e6 17. Rxg7 Ne7 18. Rxe7 Rh8 19. Rxe6 h4 20. Rxa6 Rh6 21. Rxh6#) 15. Rxf8 Nh6?! { (1.54 → 2.16) Inaccuracy. Best move was f5. } (15... f5 16. Rxg8) 16. Rxf6 gxf6 17. b3? { (2.34 → -0.13) Mistake. Best move was Ne2. } (17. Ne2 f5) 17... Rc8? { (-0.13 → 2.40) Mistake. Best move was a5. } (17... a5 18. b4) 18. b4?? { (2.40 → -0.98) Blunder. Best move was Ne2. } (18. Ne2) 18... Rc5?? { (-0.98 → 3.20) Blunder. Best move was f5. } (18... f5) 19. bxc5 Nf7?! { (2.82 → 3.53) Inaccuracy. Best move was f5. } (19... f5) 20. Ne2 Nd6?? { (2.82 → Mate in 11) Checkmate is now unavoidable. Best move was f5. } (20... f5) 21. cxd6 exd6 22. Rg1 d5 23. Rg5 fxg5 24. Nf4 gxf4 25. Kd2?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Best move was a4. } (25. a4 f3 26. a5 d4 27. Kd2 d3 28. Kxd3 h6 29. Kc3 h5 30. Kc4 h4 31. Kb5 axb5) 25... d4 26. Kc3?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Best move was Ke1. } (26. Ke1 d3 27. Kf1 d2 28. h4 a5 29. a4 d1=N 30. Ke2 Nxf2 31. Kxf2 f3 32. Kxf3 h6) 26... dxc3 27. f3 c2 28. a4 c1=B?! { (Mate in 5 → Mate in 8) Not the best checkmate sequence. Best move was h5. } (28... h5 29. h4 c1=Q 30. a5 Qg1 31. h3 Qg5 32. hxg5 h4 33. g6#) 29. a5 Be3 30. h4 Bd4 31. h5 Bg7?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. Best move was Be3. } (31... Be3 32. h3 Bd4 33. h6 Be5 34. h4 Bg7 35. hxg7 h5 36. g8=Q#) 32. h3?? { (Mate in 10 → Mate in 3) Lost forced checkmate sequence. Best move was h6. } (32. h6 Bxh6 33. h3 Bg7 34. h4 Bd4 35. h5 Bb2 36. h6 Bg7 37. hxg7 h6 38. g8=Q h5) 32... h6?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Best move was Bh6. } (32... Bh6 33. h4 Bg5 34. hxg5 h6 35. gxh6#) 33. h4 Bf6# { Game ends by variant rule. } 1-0
0
0
0
1
0
0
0
0
andreisistefan
1
1
1
1
0
1
1
1
1
ALEX_DUTA
7
Computer analysis
Move times
Crosstable
FEN & PGN