Accessibility: Enable blind mode
Free online Chess server. Play Chess now in a clean interface. No registration, no ads, no plugin required. Play Chess with the computer, friends or random opponents.
Play
Create a game
Tournament
Simultaneous exhibitions
Learn
Chess basics
Puzzles
Practice
Coordinates
Study
Coaches
Watch
Lichess TV
Current games
Streamers
Broadcasts (beta)
Video library
Community
Players
Teams
Forum
Questions & Answers
Tools
Analysis board
Opening explorer
Board editor
Import game
Advanced search
Sign in
Reconnecting
lichess
dev
7+0 • Rated •
ANTICHESS
IANIS7 (1494?)
−61
ALEXA (1662?)
+88
Variant ending • Black is victorious
Ariadna Arena
Spectators
FEN
PGN
Download annotated
Download raw
Embed in your website
[Event "Ariadna Arena"] [Site "http://chess-academy.net/uVeR9K9I"] [Date "2025.03.25"] [Round "-"] [White "IANIS7"] [Black "ALEXA"] [Result "0-1"] [UTCDate "2025.03.25"] [UTCTime "17:49:00"] [WhiteElo "1494"] [BlackElo "1662"] [WhiteRatingDiff "-61"] [BlackRatingDiff "+88"] [Variant "Antichess"] [TimeControl "420+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "chess-academy.net"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. Best move was e3. } (1. e3 b5) 1... c5?? { (Mate in 15 → -5.54) Lost forced checkmate sequence. Best move was e5. } (1... e5 2. dxe5 Qg5 3. Bxg5 Ba3 4. Nxa3 Kd8 5. Bxd8 Nc6 6. Bxc7 Nxe5 7. Bxe5 d6 8. Qxd6) 2. dxc5 b6?? { (-6.34 → 0.00) Blunder. Best move was g5. } (2... g5 3. Bxg5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3 Kd6 8. cxd6 Bh6 9. dxe7) 3. cxb6 axb6 4. Qxd7 Qxd7?? { (-0.13 → Mate in 14) Checkmate is now unavoidable. Best move was Nxd7. } (4... Nxd7 5. Bh6 Nxh6 6. g4 Nxg4 7. f3 Nxh2 8. Rxh2 Rxa2 9. Rxh7 Rxh7 10. Rxa2 Ba6 11. Rxa6) 5. Bd2?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. Best move was Be3. } (5. Be3 Rxa2 6. Bxb6 Rxb2 7. Ra5 Rxb1 8. e4 Rxe1 9. h4 Rxf1 10. Bc7 Qxc7 11. Rh3 Qxc2) 5... Qxd2 6. Kxd2 Rxa2 7. Rxa2 Bh3 8. gxh3 Kd7?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Best move was Na6. } (8... Na6 9. Rxa6 e5 10. Rxb6 Bb4 11. Rxb4 e4 12. Rxe4 g5 13. Rxe8 Nf6 14. Rxh8 h6 15. Rxh6) 9. Ra7?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Best move was Ra6. } (9. Ra6 Nxa6 10. b4 Nxb4 11. Ke1 Nxc2 12. f4 Nxe1 13. Bg2 Nxg2 14. Nf3 Nxf4 15. Rc1 Nxe2) 9... h5?? { (Mate in 10 → 1.22) Lost forced checkmate sequence. Best move was Na6. } (9... Na6 10. Rxd7 e5 11. Rxf7 Bc5 12. Rxg7 Bxf2 13. Rxg8 Bxg1 14. Rxh8 Bxh2 15. Rxh7 Nc5 16. Rxh2) 10. Rxd7 Nxd7 11. Nc3?? { (0.83 → -2.96) Blunder. Best move was Na3. } (11. Na3 b5 12. Nxb5 Rh6 13. e3 Rd6 14. Nxd6 exd6 15. Ba6 h4 16. Ne2 Be7 17. b4 f6) 11... Nc5?? { (-2.96 → Mate in 9) Checkmate is now unavoidable. Best move was h4. } (11... h4 12. Nd5) 12. Na4 Nxa4 13. c3?? { (Mate in 8 → -1.26) Lost forced checkmate sequence. Best move was e4. } (13. e4 Nxb2 14. Bc4 Nxc4 15. Ne2 Nxd2 16. Ra1 Nxe4 17. Ra3 Nxf2 18. Rg3 Nxh3 19. Rxg7 Bxg7) 13... Nxc3 14. Kxc3 b5? { (-2.53 → -0.40) Mistake. Best move was e5. } (14... e5 15. b4) 15. Kc4?? { (-0.40 → -4.70) Blunder. Best move was b4. } (15. b4 Rh6 16. Kd3 Ra6 17. e3 Ra8 18. Ne2 g6 19. Kd2 Nh6 20. Kd3 h4 21. Ng3 hxg3) 15... bxc4 16. b3? { (-3.66 → -5.88) Mistake. Best move was Bg2. } (16. Bg2) 16... cxb3 17. e4?? { (-5.13 → Mate in 13) Checkmate is now unavoidable. Best move was Bg2. } (17. Bg2) 17... Rh6?? { (Mate in 13 → -4.20) Lost forced checkmate sequence. Best move was b2. } (17... b2 18. Ba6 f5 19. exf5 g5 20. fxg6 Rh7 21. gxh7 b1=B 22. hxg8=B Bd3 23. Bxd3 e6 24. Bxe6) 18. e5 Re6?? { (-3.24 → Mate in 5) Checkmate is now unavoidable. Best move was Rd6. } (18... Rd6 19. exd6) 19. f4?? { (Mate in 5 → Mate in 14) Lost forced checkmate sequence. Best move was Ne2. } (19. Ne2 Rxe5 20. Bg2 Rxe2 21. h4 Rxf2 22. h3 Rxg2 23. Rg1 Rxg1#) 19... Rxe5 20. fxe5 f6 21. exf6 gxf6?? { (Mate in 12 → -1.60) Lost forced checkmate sequence. Best move was Nxf6. } (21... Nxf6 22. Ba6 Nd5 23. Bb5 e6 24. h4 b2 25. Ba4 b1=B 26. Bc2 Bxc2 27. h3 Nf6 28. Ne2) 22. Bd3?? { (-1.60 → Mate in 5) Checkmate is now unavoidable. Best move was Ne2. } (22. Ne2 f5) 22... f5 23. Bxf5 e6 24. Bxe6 Be7?! { (Mate in 3 → Mate in 4) Not the best checkmate sequence. Best move was h4. } (24... h4 25. Bxg8 Bc5 26. Bxb3 Bxg1 27. Rxg1#) 25. Bxb3 Bf6?! { (Mate in 3 → Mate in 5) Not the best checkmate sequence. Best move was Bd6. } (25... Bd6 26. Bxg8 Bxh2 27. Rxh2 h4 28. Bd5#) 26. Bxg8 Bg5?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Best move was Bh4. } (26... Bh4 27. Ne2 Bg3 28. Nxg3 h4 29. Re1 hxg3 30. hxg3#) 27. Nf3?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Best move was h4. } (27. h4 Bxh4 28. Ne2 Bd8 29. Rg1 h4 30. Bb3 Ba5 31. Nc3 Bxc3 32. Rg3 hxg3 33. hxg3 Be1) 27... h4?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Best move was Bh4. } (27... Bh4 28. Nxh4#) 28. Nxh4 Bxh4 29. Re1 Bxe1 30. h4 Bxh4 31. Bf7?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Best move was h3. } (31. h3 Bg3 32. Bd5 Bh4 33. Ba2 Be7 34. Bg8 Bh4 35. Bb3 Be7 36. Bc2 Bf6 37. h4 Bxh4) 31... Bg3 32. hxg3# { Game ends by variant rule. } 0-1
1
1
1
1
1
1
1
1
0
1
1
1
0
1
1
1
1
0
IANIS7
15
0
0
0
0
0
0
0
0
1
0
0
0
1
0
0
0
0
1
ALEXA
3
Computer analysis
Move times
Crosstable
FEN & PGN