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5+0 • Rated •
ANTICHESS
DANIEL16 (1482)
−12
morarumisu (1578?)
+25
Variant ending • Black is victorious
Grupa 676 Arena
Spectators
FEN
PGN
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[Event "Grupa 676 Arena"] [Site "http://chess-academy.net/vN7lsKZJ"] [Date "2025.09.20"] [Round "-"] [White "DANIEL16"] [Black "morarumisu"] [Result "0-1"] [UTCDate "2025.09.20"] [UTCTime "07:15:42"] [WhiteElo "1482"] [BlackElo "1578"] [WhiteRatingDiff "-12"] [BlackRatingDiff "+25"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "chess-academy.net"] 1. Nf3?? { (0.15 → -4.11) Blunder. Best move was e3. } (1. e3 b5) 1... g5?? { (-4.11 → 0.20) Blunder. Best move was e5. } (1... e5) 2. Nxg5 Nh6? { (-0.21 → 2.10) Mistake. Best move was Bg7. } (2... Bg7 3. Nxh7 Bxb2 4. Bxb2 Rxh7 5. Bd4 Rxh2 6. Bxa7 Rxa7 7. Rxh2 Rxa2 8. Rxa2 Nh6 9. Rxh6) 3. Nxf7? { (2.10 → 0.36) Mistake. Best move was Nxh7. } (3. Nxh7) 3... Kxf7 4. g4 Nxg4 5. f4?? { (1.04 → Mate in 13) Checkmate is now unavoidable. Best move was Rg1. } (5. Rg1) 5... Nxh2 6. Rxh2 Rg8 7. Rxh7 Rh8?? { (Mate in 11 → 0.89) Lost forced checkmate sequence. Best move was e6. } (7... e6 8. Rxf7 Ba3 9. bxa3 Rg2 10. Bxg2 b5 11. Bxa8 b4 12. axb4 Bb7 13. Bxb7 e5 14. fxe5) 8. Rxh8?? { (0.89 → Mate in 11) Checkmate is now unavoidable. Best move was Rxf7. } (8. Rxf7) 8... Bh6?? { (Mate in 11 → -0.62) Lost forced checkmate sequence. Best move was Kg8. } (8... Kg8 9. Rxg8 e5 10. fxe5 d6 11. Rxf8 dxe5 12. Rxd8 a5 13. Rxc8 Nd7 14. Rxa8 b5 15. Rxa5) 9. Rxh6?? { (-0.62 → Mate in 9) Checkmate is now unavoidable. Best move was Rxd8. } (9. Rxd8) 9... Kf6?? { (Mate in 9 → 2.32) Lost forced checkmate sequence. Best move was Qh8. } (9... Qh8 10. Rxh8 e6 11. Rxc8 Nc6 12. Rxa8 Nd8 13. Rxd8 Kg6 14. Rxd7 Kf6 15. Rxc7 Kg6 16. Rxb7) 10. Rxf6 exf6 11. e3? { (1.56 → 0.22) Mistake. Best move was f5. } (11. f5 Na6) 11... Qg8?? { (0.22 → 5.28) Blunder. Best move was b5. } (11... b5 12. Bxb5) 12. Bg2?? { (5.28 → Mate in 9) Checkmate is now unavoidable. Best move was Na3. } (12. Na3) 12... Qxg2?? { (Mate in 9 → Mate in 13) Lost forced checkmate sequence. Best move was Qxa2. } (12... Qxa2 13. Rxa2 d5 14. Bxd5 Bf5 15. Rxa7 Rxa7 16. Bxb7 Bxc2 17. Qxc2 Rxb7 18. Qxc7 Rxb2 19. Qxb8) 13. Qg4?? { (Mate in 13 → 1.24) Lost forced checkmate sequence. Best move was f5. } (13. f5 Qxd2 14. Qxd2 b6 15. Qxd7 Nxd7 16. e4 Nb8 17. Bg5 fxg5 18. e5 Bxf5 19. Nc3 Bxc2) 13... Qxd2 14. Bxd2?? { (0.91 → Mate in 7) Checkmate is now unavoidable. Best move was Qxd7. } (14. Qxd7 Qxe1 15. Qxc8 Qxc1 16. Qxb8 Qxb2 17. Qxa8 Qxb1 18. Qxb7 Qxa2 19. Qxc7 Qxc2 20. Rxa7 Qxc7) 14... f5 15. Qxf5 a5?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Best move was d6. } (15... d6 16. Qxc8 Nd7 17. Qxb7 Rh8 18. Qxa7 d5 19. Qxc7 Rg8 20. Qxd7 d4 21. exd4 Rd8 22. Qxd8#) 16. Qxd7 Bxd7 17. Bxa5 Rxa5 18. f5 Rxa2 19. Rxa2 Bxf5 20. e4 Bxe4 21. c4 Bxb1 22. Kd2 Bxa2 23. b3?! { (Mate in 2 → Mate in 3) Not the best checkmate sequence. Best move was Kc2. } (23. Kc2 Bxc4 24. Kb3 Bxb3#) 23... Bxb3 24. Kd3?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Best move was Ke1. } (24. Ke1 Bxc4 25. Ke2 Bxe2#) 24... Bxc4 25. Kxc4 b5 26. Kxb5 Nc6 27. Kxc6# { Game ends by variant rule. } 0-1
0
1
0
0
0
1
1
1
0
0
½
0
1
0
0
0
DANIEL16
5½
1
0
1
1
1
0
0
0
1
1
½
1
0
1
1
1
morarumisu
10½
Computer analysis
Move times
Crosstable
FEN & PGN