Accessibility: Enable blind mode
Free online Chess server. Play Chess now in a clean interface. No registration, no ads, no plugin required. Play Chess with the computer, friends or random opponents.
Play
Create a game
Tournament
Simultaneous exhibitions
Learn
Chess basics
Puzzles
Practice
Coordinates
Study
Coaches
Watch
Lichess TV
Current games
Streamers
Broadcasts (beta)
Video library
Community
Players
Teams
Forum
Questions & Answers
Tools
Analysis board
Opening explorer
Board editor
Import game
Advanced search
Sign in
Reconnecting
lichess
dev
5+0 • Rated •
ANTICHESS
Albertt (1500?)
+162
Luca2010 (1500?)
−163
Variant ending • White is victorious
BogdanNicut Arena
Spectators
FEN
PGN
Download annotated
Download raw
Embed in your website
[Event "BogdanNicut Arena"] [Site "http://chess-academy.net/zq9qaUp5"] [Date "2023.03.30"] [Round "-"] [White "Albertt"] [Black "Luca2010"] [Result "1-0"] [UTCDate "2023.03.30"] [UTCTime "16:06:59"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "+162"] [BlackRatingDiff "-163"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "chess-academy.net"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. Best move was e3. } (1. e3 b5) 1... d5?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Best move was e5. } (1... e5 2. dxe5 Ba3 3. Nxa3 Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7 Nxe5 7. Bxe5 a5 8. Bxg7) 2. e4 dxe4 3. Qf3?? { (Mate in 15 → -5.37) Lost forced checkmate sequence. Best move was Qh5. } (3. Qh5 Qxd4 4. Qxf7 Qxb2 5. Bxb2 Kxf7 6. Bxg7 Kxg7 7. Ba6 Nxa6 8. g4 Bxg4 9. Nh3 Bxh3) 3... exf3 4. gxf3 Qxd4 5. Bc4?? { (-1.44 → Mate in 14) Checkmate is now unavoidable. Best move was Ba6. } (5. Ba6 bxa6) 5... Qxc4?? { (Mate in 14 → -1.06) Lost forced checkmate sequence. Best move was Qxb2. } (5... Qxb2 6. Bxb2 g5 7. Bxh8 Bh3 8. Bxf7 Kxf7 9. Nxh3 Ke6 10. Nxg5 Kd5 11. Nxh7 Kc4 12. Nxf8) 6. Bf4?? { (-1.06 → Mate in 15) Checkmate is now unavoidable. Best move was Nh3. } (6. Nh3 Qxa2 7. Rxa2 Bxh3 8. Rxa7 Rxa7 9. Bh6 Nxh6 10. Nd2 Bf1 11. Nxf1 Ng4 12. fxg4 f5) 6... Qxc2 7. Bxc7 Qxf2 8. Bxb8 Rxb8 9. Kxf2 e6?? { (Mate in 12 → 2.79) Lost forced checkmate sequence. Best move was Bg4. } (9... Bg4 10. fxg4 f5 11. gxf5 e6 12. fxe6 Kd7 13. exd7 Rc8 14. dxc8=Q b5 15. Qxf8 Nh6 16. Qxg7) 10. Nc3?? { (2.79 → -0.87) Blunder. Best move was b4. } (10. b4 Bxb4) 10... Bb4?? { (-0.87 → Mate in 9) Checkmate is now unavoidable. Best move was Ba3. } (10... Ba3) 11. Nd5 exd5 12. Ke1?? { (Mate in 8 → Mate in 12) Lost forced checkmate sequence. Best move was Nh3. } (12. Nh3 Bxh3 13. Kg2 Bxg2 14. Rhd1 Bxf3 15. Rxd5 Bxd5 16. Rc1 Bxa2 17. b3 Bxb3 18. Re1 Bxe1) 12... Bxe1 13. Rxe1 Be6?? { (Mate in 11 → -3.90) Lost forced checkmate sequence. Best move was g5. } (13... g5 14. Rxe8 Bh3 15. Rxg8 Rbxg8 16. Nxh3 Rc8 17. Nxg5 Rhg8 18. Nxh7 Rg1 19. Rxg1 f6 20. Nxf6) 14. Rxe6 fxe6 15. f4?? { (-3.22 → Mate in 13) Checkmate is now unavoidable. Best move was h4. } (15. h4 Rc8) 15... Nf6 16. f5 exf5 17. b4 Kf7 18. h4 g5 19. hxg5 Nh5 20. Rxh5 Kf6 21. Rxh7 Kxg5?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Best move was Rxh7. } (21... Rxh7 22. gxf6 a5 23. bxa5 Rh3 24. Nxh3 f4 25. Nxf4 Rc8 26. Nxd5 Rc3 27. Nxc3 b5 28. axb6#) 22. Rxh8?! { (Mate in 4 → Mate in 5) Not the best checkmate sequence. Best move was Rxb7. } (22. Rxb7 Rxb7 23. b5 Rxb5 24. Nh3 Rxh3 25. a3 Rxa3#) 22... Rxh8 23. Nh3 Rxh3 24. a3 Rxa3 25. b5 a5 26. bxa6 bxa6# { Game ends by variant rule. } 1-0
1
0
1
0
1
1
1
1
1
Albertt
7
0
1
0
1
0
0
0
0
0
Luca2010
2
Computer analysis
Move times
Crosstable
FEN & PGN