Accessibility: Enable blind mode
Free online Chess server. Play Chess now in a clean interface. No registration, no ads, no plugin required. Play Chess with the computer, friends or random opponents.
Play
Create a game
Tournament
Simultaneous exhibitions
Learn
Chess basics
Puzzles
Practice
Coordinates
Study
Coaches
Watch
Lichess TV
Current games
Streamers
Broadcasts (beta)
Video library
Community
Players
Teams
Forum
Questions & Answers
Tools
Analysis board
Opening explorer
Board editor
Import game
Advanced search
Sign in
Reconnecting
lichess
dev
5+0 • Rated •
ANTICHESS
Teodor_Ababii (1525)
−19
voloveivlad1 (1433?)
+66
Variant ending • Black is victorious
lion26 Arena
Spectators
FEN
PGN
Download annotated
Download raw
Embed in your website
[Event "lion26 Arena"] [Site "http://chess-academy.net/INI7FGw4"] [Date "2022.09.13"] [Round "-"] [White "Teodor_Ababii"] [Black "voloveivlad1"] [Result "0-1"] [UTCDate "2022.09.13"] [UTCTime "14:43:49"] [WhiteElo "1525"] [BlackElo "1433"] [WhiteRatingDiff "-19"] [BlackRatingDiff "+66"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "chess-academy.net"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. Best move was e3. } (1. e3 b5) 1... e6?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Best move was b5. } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Bxd2 f5 7. Bxf5 Rg8 8. Bxh7) 2. Ba6?? { (Mate in 15 → -0.13) Lost forced checkmate sequence. Best move was b4. } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe1 5. Qxf7 Kxf7 6. Nf3 Bxf2 7. Nd4 Bxd4 8. Be2 Bxa1) 2... bxa6?? { (-0.13 → Mate in 14) Checkmate is now unavoidable. Best move was Nxa6. } (2... Nxa6 3. b4 Nxb4 4. Qg4 Nxa2 5. Rxa2 Qg5 6. Rxa7 Qxg4 7. Rxa8 Qxe4 8. Rxc8 Qxe1 9. Rxe8) 3. Qh5?? { (Mate in 14 → 2.27) Lost forced checkmate sequence. Best move was b4. } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxc1 6. Qxh7 Rxh7 7. Na3 Bxa3 8. Rc1 Rxh2 9. Rxh2 Bxc1) 3... Ba3? { (2.27 → 4.63) Mistake. Best move was Qf6. } (3... Qf6 4. Qxf7 Kxf7 5. b3 Qxf2 6. Kxf2 Ba3 7. Nxa3 Ne7 8. Ne2 Re8 9. Re1 Rh8 10. c4) 4. Qxf7 Kxf7 5. bxa3?? { (4.47 → 0.00) Blunder. Best move was Nxa3. } (5. Nxa3) 5... Qh4 6. f3?? { (0.00 → -6.82) Blunder. Best move was g3. } (6. g3 Qxe4 7. a4 Qxe1 8. Ne2 Qxd2 9. Nxd2 a5 10. Rf1 Ke8 11. Rd1 Kf7 12. Rg1 Ke8) 6... Qxh2?? { (-6.82 → -1.68) Blunder. Best move was Qxe1. } (6... Qxe1 7. Ne2) 7. Rxh2 Bb7? { (-1.64 → 0.00) Mistake. Best move was a5. } (7... a5 8. Rxh7) 8. Rxh7 Bxe4 9. fxe4? { (0.03 → -2.84) Mistake. Best move was Rxh8. } (9. Rxh8 Bxf3) 9... Rxh7 10. g4?? { (-2.14 → Mate in 10) Checkmate is now unavoidable. Best move was a4. } (10. a4 Rh3) 10... Rh5?? { (Mate in 10 → -0.94) Lost forced checkmate sequence. Best move was Rh3. } (10... Rh3 11. Nxh3 g5 12. Nxg5 e5 13. Nxf7 a5 14. Nxe5 d5 15. exd5 Nd7 16. Nxd7 Nf6 17. Nxf6) 11. gxh5 Kg6?? { (-1.11 → 2.63) Blunder. Best move was a5. } (11... a5 12. a4 g6 13. hxg6 Kxg6 14. Kf2 Na6 15. Na3 Kf7 16. Rb1 Rb8 17. Rxb8 Nxb8 18. c4) 12. hxg6 Nc6?? { (1.67 → Mate in 10) Checkmate is now unavoidable. Best move was a5. } (12... a5 13. a4) 13. Nc3?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Best move was d4. } (13. d4 Nxd4 14. Bg5 Nxc2 15. a4 Nxa1 16. Be7 Nxe7 17. Na3 Nxg6 18. e5 Nxe5 19. Nf3 Nxf3) 13... Nb4 14. axb4 a5 15. bxa5 d5 16. exd5 exd5 17. Nxd5 Rf8?! { (Mate in 4 → Mate in 5) Not the best checkmate sequence. Best move was Nh6. } (17... Nh6 18. Nxc7 Re8 19. Nxe8 Nf7 20. gxf7 a6 21. Nxg7#) 18. Nxc7 Rf7?? { (Mate in 4 → 5.33) Lost forced checkmate sequence. Best move was Re8. } (18... Re8 19. Nxe8 Nh6 20. Nxg7 Nf5 21. Nxf5 a6 22. Rb1#) 19. gxf7 g5?? { (5.13 → Mate in 13) Checkmate is now unavoidable. Best move was Ne7. } (19... Ne7) 20. fxg8=K g4 21. Nf3 gxf3 22. Ke2 fxe2 23. Rb1 e1=Q 24. Rb6?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. Best move was Ba3. } (24. Ba3 Qxd2 25. c4 Qxa2 26. Rd1 Qxa3 27. Nd5 Qxa5 28. c5 Qxc5 29. Rg1 Qxd5 30. Rh1 Qxg8) 24... Qxd2 25. Bxd2 axb6 26. axb6# { Game ends by variant rule. } 0-1
1
0
0
1
1
1
1
0
1
1
1
0
1
0
voloveivlad1
9
0
1
1
0
0
0
0
1
0
0
0
1
0
1
Teodor_Ababii
5
Computer analysis
Move times
Crosstable
FEN & PGN