Accessibility: Enable blind mode
Free online Chess server. Play Chess now in a clean interface. No registration, no ads, no plugin required. Play Chess with the computer, friends or random opponents.
Play
Create a game
Tournament
Simultaneous exhibitions
Learn
Chess basics
Puzzles
Practice
Coordinates
Study
Coaches
Watch
Lichess TV
Current games
Streamers
Broadcasts (beta)
Video library
Community
Players
Teams
Forum
Questions & Answers
Tools
Analysis board
Opening explorer
Board editor
Import game
Advanced search
Sign in
Reconnecting
lichess
dev
7+2 • Rated •
ANTICHESS
PVlad (1643?)
+11
NicolaiPislari (1269?)
−26
Variant ending • White is victorious
TURNEUL ACADEMIEI ANS Arena
Spectators
FEN
PGN
Download annotated
Download raw
Embed in your website
[Event "TURNEUL ACADEMIEI ANS Arena"] [Site "http://chess-academy.net/jw1elesv"] [Date "2020.04.12"] [Round "-"] [White "PVlad"] [Black "NicolaiPislari"] [Result "1-0"] [UTCDate "2020.04.12"] [UTCTime "16:09:38"] [WhiteElo "1643"] [BlackElo "1269"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-26"] [Variant "Antichess"] [TimeControl "420+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "chess-academy.net"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. Best move was e3. } (1. e3 b5 2. Bxb5 Ba6 3. Bxa6 Nxa6 4. b4 Nxb4 5. a4 Nxc2 6. Qxc2 e6 7. Qxh7 Rxh7) 1... d6?? { (Mate in 16 → 1.81) Lost forced checkmate sequence. Best move was g5. } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5 Nf6 8. Nxf6) 2. Bh6?! { (1.81 → 1.29) Inaccuracy. Best move was g4. } (2. g4) 2... gxh6?? { (1.29 → 4.83) Blunder. Best move was Nxh6. } (2... Nxh6 3. g4) 3. Nc3?? { (4.83 → -2.49) Blunder. Best move was h4. } (3. h4 Bh3 4. Rxh3 Nf6 5. g4 Nxg4 6. Rf3 Nxf2 7. Rxf7 Kxf7 8. Kxf2 Nd7 9. Nf3 Kf6) 3... Bh3 4. gxh3 d5 5. Nxd5 Qxd5 6. d4?? { (-2.14 → Mate in 14) Checkmate is now unavoidable. Best move was Rc1. } (6. Rc1 Qxd3) 6... Qxa2 7. Rxa2 c5 8. Rxa7 cxd4?? { (Mate in 12 → -0.12) Lost forced checkmate sequence. Best move was Rxa7. } (8... Rxa7 9. dxc5 b6 10. cxb6 e5 11. bxa7 e4 12. axb8=Q Kd8 13. Qbxd8 h5 14. Qxf8 Ne7 15. Qxf7) 9. Rxb7?? { (-0.12 → Mate in 11) Checkmate is now unavoidable. Best move was Qxd4. } (9. Qxd4) 9... Ra7?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Best move was Ra6. } (9... Ra6 10. Qxd4 h5 11. Qxh8 Kd8 12. Qxh7 e5 13. Rxb8 Kd7 14. Qxh5 e4 15. Rxf8 Kc6 16. Rxg8) 10. Rxb8?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Best move was Qxd4. } (10. Qxd4 Rxb7 11. Qxh8 Rxb2 12. Qxg8 Rxc2 13. Qxf7 Kxf7 14. Kd2 Rxd2 15. e4 Rxf2 16. Bc4 Rxh2) 10... Rd7 11. Rxe8 d3?? { (Mate in 9 → 5.23) Lost forced checkmate sequence. Best move was Ra7. } (11... Ra7 12. Rxf8 Ra5 13. Rxf7 e6 14. Qxd4 Nf6 15. Qxf6 Rd8 16. Qxh6 Rg8 17. Qxh7 Rxg1 18. Rxg1) 12. Qxd3 Rxd3 13. cxd3?? { (2.23 → Mate in 7) Checkmate is now unavoidable. Best move was Rxf8. } (13. Rxf8) 13... f6?? { (Mate in 7 → Mate in 13) Lost forced checkmate sequence. Best move was e5. } (13... e5 14. Rxe5 Bc5 15. Rxc5 h5 16. Rxh5 Nh6 17. Rxh6 Rc8 18. Rxh7 Rg8 19. Rxf7 Rxg1 20. Rxg1#) 14. Rxe7 Nxe7 15. Nf3 Rg8 16. Ng5 Rxg5 17. Rg1 Rxg1 18. Kd2 Rxf1 19. Ke1?? { (Mate in 6 → 0.88) Lost forced checkmate sequence. Best move was f4. } (19. f4 Rxf4 20. h4 Rxh4 21. Kc3 Rxh2 22. d4 Rxe2 23. Kc4 Rxb2 24. Kd5 Nxd5#) 19... Rxe1?? { (0.88 → Mate in 5) Checkmate is now unavoidable. Best move was Rxf2. } (19... Rxf2) 20. f3?! { (Mate in 5 → Mate in 6) Not the best checkmate sequence. Best move was f4. } (20. f4 Rxe2 21. b4 Rxh2 22. d4 Rxh3 23. d5 Nxd5 24. f5 Nxb4#) 20... Rxe2 21. b4 Rxh2 22. h4?? { (Mate in 4 → -0.56) Lost forced checkmate sequence. Best move was b5. } (22. b5 Rxh3 23. d4 Rxf3 24. d5 Nxd5 25. b6 Nxb6#) 22... Rxh4 23. f4 Rxf4 24. d4 Rxd4 25. b5 Nc6? { (-1.47 → -0.02) Mistake. Best move was h5. } (25... h5 26. b6 Bh6 27. b7 Ng6 28. b8=K Rd1 29. Ka7 Nf4 30. Kb8 Re1 31. Kb7 Nh3 32. Kc7) 26. bxc6 Rd7?? { (-0.02 → Mate in 9) Checkmate is now unavoidable. Best move was f5. } (26... f5 27. c7 Bd6 28. c8=B f4 29. Bg4 h5 30. Bxh5 Rd1 31. Bxd1 Bc5 32. Bg4 Bb6 33. Bh5) 27. cxd7 Be7 28. d8=Q Bxd8# { Game ends by variant rule. } 1-0
0
1
1
1
1
0
0
0
0
1
1
1
1
0
1
1
1
0
0
0
PVlad
18
1
0
0
0
0
1
1
1
1
0
0
0
0
1
0
0
0
1
1
1
NicolaiPislari
13
Computer analysis
Move times
Crosstable
FEN & PGN