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5+0 • Rated •
ANTICHESS
alexandru08 (1320)
+14
ALEX_DUTA (1178)
−12
Variant ending • White is victorious
lion26 Arena
Spectators
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[Event "lion26 Arena"] [Site "http://chess-academy.net/vw8LhFbE"] [Date "2022.12.12"] [Round "-"] [White "alexandru08"] [Black "ALEX_DUTA"] [Result "1-0"] [UTCDate "2022.12.12"] [UTCTime "16:48:29"] [WhiteElo "1320"] [BlackElo "1178"] [WhiteRatingDiff "+14"] [BlackRatingDiff "-12"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "chess-academy.net"] 1. e3 Na6?? { (1.53 → Mate in 17) Checkmate is now unavoidable. Best move was b5. } (1... b5) 2. Bxa6 bxa6 3. f3?? { (22.62 → -1.96) Blunder. Best move was Qe2. } (3. Qe2) 3... d6 4. e4?? { (-1.71 → Mate in 16) Checkmate is now unavoidable. Best move was Na3. } (4. Na3 Nf6) 4... d5 5. exd5 Qxd5 6. d4 Qxa2 7. Rxa2 a5 8. Rxa5 Rb8 9. Rxa7 Rxb2 10. Bxb2 Bb7 11. Rxb7 e6 12. Rxc7 Kd7 13. Rxd7 Be7 14. Rxe7 Nxe7 15. Qd3 Nf5?? { (Mate in 5 → 5.47) Lost forced checkmate sequence. Best move was Ra8. } (15... Ra8 16. Qxh7 Ra5 17. Qxg7 f5 18. Qxe7 f4 19. Qxe6 Rd5 20. Qxd5#) 16. Qxf5 exf5 17. Nc3 Ra8?? { (4.36 → Mate in 8) Checkmate is now unavoidable. Best move was Rf8. } (17... Rf8 18. h3) 18. Na4 Rxa4 19. Ba3?? { (Mate in 8 → 2.42) Lost forced checkmate sequence. Best move was Bc1. } (19. Bc1 Rxd4 20. c4 Rxc4 21. Ke2 Rxc1 22. Nh3 Rxh1 23. Ng1 Rxh2 24. Kd1 Rxg2 25. f4 Rxg1) 19... Rxd4?? { (2.42 → Mate in 7) Checkmate is now unavoidable. Best move was Rxa3. } (19... Rxa3) 20. Bd6 Rxd6 21. Kd2 Rxd2 22. Ne2 Rxe2 23. Re1?? { (Mate in 4 → -5.53) Lost forced checkmate sequence. Best move was Ra1. } (23. Ra1 Rxg2 24. f4 Rxh2 25. Ra6 Rxc2 26. Rc6 Rxc6#) 23... Rxc2?? { (-5.53 → Mate in 3) Checkmate is now unavoidable. Best move was Rxe1. } (23... Rxe1) 24. Rc1?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. Best move was f4. } (24. f4 Rxg2 25. Re3 Rxh2 26. Rh3 Rxh3#) 24... Rxg2?? { (Mate in 9 → Mate in 2) Lost forced checkmate sequence. Best move was Rxc1. } (24... Rxc1 25. h3 Rd1 26. h4 g5 27. hxg5 f6 28. gxf6 Rh1 29. f7 Rh3 30. gxh3 f4 31. f8=N) 25. Rg1?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. Best move was f4. } (25. f4 Rxh2 26. Rc2 Rxc2#) 25... Rxh2 26. Rxg7 Ra2?! { (Mate in 3 → Mate in 4) Not the best checkmate sequence. Best move was h5. } (26... h5 27. Rxf7 f4 28. Rxf4 Rh4 29. Rxh4#) 27. Rxf7 Ra3?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Best move was h5. } (27... h5 28. Rxf5 Ra4 29. Rxh5 Re4 30. fxe4#) 28. Rxf5?! { (Mate in 2 → Mate in 4) Not the best checkmate sequence. Best move was Rxh7. } (28. Rxh7 Rxf3 29. Rh3 Rxh3#) 28... Rxf3 29. Rxf3 h5 30. Rg3?! { (Mate in 2 → Mate in 3) Not the best checkmate sequence. Best move was Rb3. } (30. Rb3 h4 31. Rg3 hxg3#) 30... h4 31. Rg8 h3 32. Rg2 hxg2# { Game ends by variant rule. } 1-0
1
1
1
0
1
1
1
1
1
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1
alexandru08
9
0
0
0
1
0
0
0
0
0
1
0
ALEX_DUTA
2
Computer analysis
Move times
Crosstable
FEN & PGN