Accessibility: Enable blind mode
Free online Chess server. Play Chess now in a clean interface. No registration, no ads, no plugin required. Play Chess with the computer, friends or random opponents.
Play
Create a game
Tournament
Simultaneous exhibitions
Learn
Chess basics
Puzzles
Practice
Coordinates
Study
Coaches
Watch
Lichess TV
Current games
Streamers
Broadcasts (beta)
Video library
Community
Players
Teams
Forum
Questions & Answers
Tools
Analysis board
Opening explorer
Board editor
Import game
Advanced search
Sign in
Reconnecting
lichess
dev
1+0 • Rated •
ANTICHESS
Dancer (1942?)
−39
Chun (1996?)
+137
Variant ending • Black is victorious
Spectators
FEN
PGN
Download annotated
Download raw
Embed in your website
[Event "Rated Antichess game"] [Site "http://chess-academy.net/c6JrNO4W"] [Date "2021.09.26"] [Round "-"] [White "Dancer"] [Black "Chun"] [Result "0-1"] [UTCDate "2021.09.26"] [UTCTime "12:09:28"] [WhiteElo "1942"] [BlackElo "1996"] [WhiteRatingDiff "-39"] [BlackRatingDiff "+137"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "chess-academy.net"] 1. e3 e6?? { (1.18 → 4.38) Blunder. Best move was b5. } (1... b5 2. Bxb5) 2. Bb5?? { (4.38 → -2.67) Blunder. Best move was Ba6. } (2. Ba6 bxa6) 2... Qh4? { (-2.67 → -0.02) Mistake. Best move was Ba3. } (2... Ba3 3. bxa3) 3. Bxd7 Qxf2?? { (0.36 → 3.44) Blunder. Best move was Bxd7. } (3... Bxd7 4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxe1 7. Qxf7 Qxh2 8. Qxd7 Qxg1 9. Qxc7 Qxg2 10. Qxb7) 4. Bxe8?? { (3.44 → Mate in 14) Checkmate is now unavoidable. Best move was Kxf2. } (4. Kxf2 Nxd7) 4... Qxd2?? { (Mate in 14 → -2.11) Lost forced checkmate sequence. Best move was Qxg2. } (4... Qxg2 5. Bxf7 Qxh2 6. Bxe6 Bxe6 7. Rxh2 Bxa2 8. Rxa2 h5 9. Rxh5 Rxh5 10. Qxh5 Ba3 11. Rxa3) 5. Bxf7 Qxc2?? { (-2.93 → Mate in 16) Checkmate is now unavoidable. Best move was Qxd1. } (5... Qxd1) 6. Bxg8?? { (Mate in 16 → Mate in 11) Lost forced checkmate sequence. Best move was Qxc2. } (6. Qxc2 c6 7. Bxg8 Rxg8 8. Qxc6 Nxc6 9. b4 Nxb4 10. Ba3 Nxa2 11. Rxa2 Bxa3 12. Rxa3 a6) 6... Qxb2?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Best move was Qxg2. } (6... Qxg2 7. Bxe6 Qxh1 8. Bxc8 Qxh2 9. Bxb7 Qxb2 10. Bxa8 Qxa2 11. Rxa2 a5 12. Rxa5 h5 13. Qxh5) 7. Bxh7?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Best move was Bxb2. } (7. Bxb2 Rxg8 8. Bxg7 Rxg7 9. Nc3 Rxg2 10. Qd8 Rxh2 11. Qxc7 Rxa2 12. Qxh7 Rxa1 13. Qxb7 Rxe1) 7... Qxb1?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Best move was Rxh7. } (7... Rxh7 8. Bxb2 Rxh2 9. Rxh2 Be7 10. Bxg7 e5 11. Bxe5 Nc6 12. Bxc7 Ba3 13. Nxa3 Bd7 14. Qxd7) 8. Rxb1 Rxh7 9. Rxb7 Rxh2 10. Rxb8?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Best move was Rxh2. } (10. Rxh2 Bxb7 11. Rh4 Bxg2 12. Ba3 Bxa3 13. Rh6 gxh6 14. e4 Bxe4 15. Qd7 Nxd7 16. Nf3 Bxf3) 10... Rxg2?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Best move was Rxb8. } (10... Rxb8 11. Rxh2 Ba3 12. Bxa3 Rb1 13. Qxb1 Bb7 14. Qxb7 a5 15. Qxc7 a4 16. Qxg7 e5 17. Qxe5#) 11. Rxc8 Rxg1 12. Rxf8?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Best move was Rxg1. } (12. Rxg1 Rxc8 13. Rxg7 Bxg7 14. Qd6 cxd6 15. a4 Rxc1 16. a5 Rxe1 17. a6 Rxe3#) 12... Rxe1?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Best move was Rxf8. } (12... Rxf8 13. Rxg1 e5 14. Rxg7 Rb8 15. Rxc7 e4 16. Rxa7 Rb7 17. Rxb7#) 13. Rxa8?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Best move was Qxe1. } (13. Qxe1 Rxf8 14. Qf2 Rxf2 15. Rh5 Rxa2 16. Ba3 Rxa3 17. Rd5 Rxe3 18. Rd6 cxd6#) 13... Rxh1?? { (Mate in 5 → Mate in 52) Lost forced checkmate sequence. Best move was Rxe3. } (13... Rxe3 14. Rxa7 Rg3 15. Rxc7 Rf3 16. Qxf3 e5 17. Rxg7 e4 18. Qxe4#) 14. Rxa7 Rxd1 15. Rxc7 Rxc1 16. Rxg7?? { (0.89 → Mate in 5) Checkmate is now unavoidable. Best move was Rxc1. } (16. Rxc1) 16... Rc7?! { (Mate in 5 → Mate in 7) Not the best checkmate sequence. Best move was e5. } (16... e5 17. Rg1 Rxg1 18. a3 Rb1 19. a4 Rb5 20. axb5 e4 21. b6#) 17. Rxc7 e5 18. Rc3 e4 19. Rd3 exd3 20. e4 d2 21. e5 d1=Q?! { (Mate in 2 → Mate in 3) Not the best checkmate sequence. Best move was d1=R. } (21... d1=R 22. e6 Rd7 23. exd7#) 22. a4 Qxa4 23. e6 Qd7 24. exd7# { Game ends by variant rule. } 0-1
1
1
1
1
1
Chun
5
0
0
0
0
0
Dancer
0
Computer analysis
Move times
Crosstable
FEN & PGN